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ゲームグラフィックス特論
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#include <gg.h>


公開メンバ関数 | |
| GgPoints (GLenum mode=GL_POINTS) | |
| GgPoints (const GgVector *pos, GLsizei countv, GLenum mode=GL_POINTS, GLenum usage=GL_STATIC_DRAW) | |
| virtual | ~GgPoints () |
| operator bool () const noexcept | |
| bool | operator! () const noexcept |
| const GLsizei & | getCount () const |
| const GLuint & | getBuffer () const |
| void | send (const GgVector *pos, GLint first=0, GLsizei count=0) const |
| void | load (const GgVector *pos, GLsizei count, GLenum usage=GL_STATIC_DRAW) |
| virtual void | draw (GLint first=0, GLsizei count=0) const |
| 基底クラス gg::GgShape に属する継承公開メンバ関数 | |
| GgShape (GLenum mode=0) | |
| virtual | ~GgShape () |
| const GLuint & | get () const |
| void | setMode (GLenum mode) |
| const GLenum & | getMode () const |
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inline |
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inline |
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virtual |
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inline |
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inline |
| void gg::GgPoints::load | ( | const GgVector * | pos, |
| GLsizei | count, | ||
| GLenum | usage = GL_STATIC_DRAW ) |
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inlineexplicitvirtualnoexcept |
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inlinevirtualnoexcept |
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inline |