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ゲームグラフィックス特論
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継承メンバを含む gg::GgElements の全メンバ一覧です。
| draw(GLint first=0, GLsizei count=0) const | gg::GgElements | virtual |
| get() const | gg::GgShape | inline |
| getBuffer() const | gg::GgTriangles | inline |
| getCount() const | gg::GgTriangles | inline |
| getIndexBuffer() const | gg::GgElements | inline |
| getIndexCount() const | gg::GgElements | inline |
| getMode() const | gg::GgShape | inline |
| GgElements(GLenum mode=GL_TRIANGLES) | gg::GgElements | inline |
| GgElements(const GgVertex *vert, GLsizei countv, const GLuint *face, GLsizei countf, GLenum mode=GL_TRIANGLES, GLenum usage=GL_STATIC_DRAW) | gg::GgElements | inline |
| GgShape(GLenum mode=0) | gg::GgShape | inline |
| GgShape(const GgShape &o)=delete | gg::GgShape | |
| GgTriangles(GLenum mode=GL_TRIANGLES) | gg::GgTriangles | inline |
| GgTriangles(const GgVertex *vert, GLsizei count, GLenum mode=GL_TRIANGLES, GLenum usage=GL_STATIC_DRAW) | gg::GgTriangles | inline |
| load(const GgVertex *vert, GLsizei countv, const GLuint *face, GLsizei countf, GLenum usage=GL_STATIC_DRAW) | gg::GgElements | inline |
| gg::GgTriangles::load(const GgVertex *vert, GLsizei count, GLenum usage=GL_STATIC_DRAW) | gg::GgTriangles | inline |
| operator=(const GgShape &o)=delete | gg::GgShape | |
| send(const GgVertex *vert, GLuint firstv, GLsizei countv, const GLuint *face=nullptr, GLuint firstf=0, GLsizei countf=0) const | gg::GgElements | inline |
| gg::GgTriangles::send(const GgVertex *vert, GLint first=0, GLsizei count=0) const | gg::GgTriangles | inline |
| setMode(GLenum mode) | gg::GgShape | inline |
| ~GgElements() | gg::GgElements | inlinevirtual |
| ~GgShape() | gg::GgShape | inlinevirtual |
| ~GgTriangles() | gg::GgTriangles | inlinevirtual |