ゲームグラフィックス特論
|
継承メンバを含む gg::GgElements の全メンバ一覧です。
draw(GLint first=0, GLsizei count=0) const | gg::GgElements | virtual |
get() const | gg::GgShape | inline |
getBuffer() const | gg::GgTriangles | inline |
getCount() const | gg::GgTriangles | inline |
getIndexBuffer() const | gg::GgElements | inline |
getIndexCount() const | gg::GgElements | inline |
getMode() const | gg::GgShape | inline |
GgElements(GLenum mode=GL_TRIANGLES) | gg::GgElements | inline |
GgElements(const GgVertex *vert, GLsizei countv, const GLuint *face, GLsizei countf, GLenum mode=GL_TRIANGLES, GLenum usage=GL_STATIC_DRAW) | gg::GgElements | inline |
GgShape(GLenum mode=0) | gg::GgShape | inline |
GgShape(const GgShape &o)=delete | gg::GgShape | |
GgTriangles(GLenum mode=GL_TRIANGLES) | gg::GgTriangles | inline |
GgTriangles(const GgVertex *vert, GLsizei count, GLenum mode=GL_TRIANGLES, GLenum usage=GL_STATIC_DRAW) | gg::GgTriangles | inline |
load(const GgVertex *vert, GLsizei countv, const GLuint *face, GLsizei countf, GLenum usage=GL_STATIC_DRAW) | gg::GgElements | inline |
gg::GgTriangles::load(const GgVertex *vert, GLsizei count, GLenum usage=GL_STATIC_DRAW) | gg::GgTriangles | inline |
operator=(const GgShape &o)=delete | gg::GgShape | |
send(const GgVertex *vert, GLuint firstv, GLsizei countv, const GLuint *face=nullptr, GLuint firstf=0, GLsizei countf=0) const | gg::GgElements | inline |
gg::GgTriangles::send(const GgVertex *vert, GLint first=0, GLsizei count=0) const | gg::GgTriangles | inline |
setMode(GLenum mode) | gg::GgShape | inline |
~GgElements() | gg::GgElements | inlinevirtual |
~GgShape() | gg::GgShape | inlinevirtual |
~GgTriangles() | gg::GgTriangles | inlinevirtual |