ゲームグラフィックス特論
gg::GgUniformBuffer< T > メンバ一覧

継承メンバを含む gg::GgUniformBuffer< T > の全メンバ一覧です。

bind() constgg::GgUniformBuffer< T >inline
copy(GLuint src_buffer, GLint src_first=0, GLint dst_first=0, GLsizei count=0) constgg::GgUniformBuffer< T >inline
fill(const GLvoid *data, GLint offset=0, GLsizei size=sizeof(T), GLint first=0, GLsizei count=0) constgg::GgUniformBuffer< T >inline
getBuffer() constgg::GgUniformBuffer< T >inline
getCount() constgg::GgUniformBuffer< T >inline
getStride() constgg::GgUniformBuffer< T >inline
getTarget() constgg::GgUniformBuffer< T >inline
GgUniformBuffer()gg::GgUniformBuffer< T >inline
GgUniformBuffer(const T *data, GLsizei count, GLenum usage=GL_STATIC_DRAW)gg::GgUniformBuffer< T >inline
GgUniformBuffer(const T &data, GLsizei count, GLenum usage=GL_STATIC_DRAW)gg::GgUniformBuffer< T >inline
load(const T *data, GLsizei count, GLenum usage=GL_STATIC_DRAW)gg::GgUniformBuffer< T >inline
load(const T &data, GLsizei count, GLenum usage=GL_STATIC_DRAW)gg::GgUniformBuffer< T >inline
map() constgg::GgUniformBuffer< T >inline
map(GLint first, GLsizei count) constgg::GgUniformBuffer< T >inline
read(GLvoid *data, GLint offset=0, GLsizei size=sizeof(T), GLint first=0, GLsizei count=0) constgg::GgUniformBuffer< T >inline
send(const GLvoid *data, GLint offset=0, GLsizei size=sizeof(T), GLint first=0, GLsizei count=0) constgg::GgUniformBuffer< T >inline
unbind() constgg::GgUniformBuffer< T >inline
unmap() constgg::GgUniformBuffer< T >inline
~GgUniformBuffer()gg::GgUniformBuffer< T >inlinevirtual