ゲームグラフィックス特論
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継承メンバを含む gg::GgUniformBuffer< T > の全メンバ一覧です。
bind() const | gg::GgUniformBuffer< T > | inline |
copy(GLuint src_buffer, GLint src_first=0, GLint dst_first=0, GLsizei count=0) const | gg::GgUniformBuffer< T > | inline |
fill(const GLvoid *data, GLint offset=0, GLsizei size=sizeof(T), GLint first=0, GLsizei count=0) const | gg::GgUniformBuffer< T > | inline |
getBuffer() const | gg::GgUniformBuffer< T > | inline |
getCount() const | gg::GgUniformBuffer< T > | inline |
getStride() const | gg::GgUniformBuffer< T > | inline |
getTarget() const | gg::GgUniformBuffer< T > | inline |
GgUniformBuffer() | gg::GgUniformBuffer< T > | inline |
GgUniformBuffer(const T *data, GLsizei count, GLenum usage=GL_STATIC_DRAW) | gg::GgUniformBuffer< T > | inline |
GgUniformBuffer(const T &data, GLsizei count, GLenum usage=GL_STATIC_DRAW) | gg::GgUniformBuffer< T > | inline |
load(const T *data, GLsizei count, GLenum usage=GL_STATIC_DRAW) | gg::GgUniformBuffer< T > | inline |
load(const T &data, GLsizei count, GLenum usage=GL_STATIC_DRAW) | gg::GgUniformBuffer< T > | inline |
map() const | gg::GgUniformBuffer< T > | inline |
map(GLint first, GLsizei count) const | gg::GgUniformBuffer< T > | inline |
read(GLvoid *data, GLint offset=0, GLsizei size=sizeof(T), GLint first=0, GLsizei count=0) const | gg::GgUniformBuffer< T > | inline |
send(const GLvoid *data, GLint offset=0, GLsizei size=sizeof(T), GLint first=0, GLsizei count=0) const | gg::GgUniformBuffer< T > | inline |
unbind() const | gg::GgUniformBuffer< T > | inline |
unmap() const | gg::GgUniformBuffer< T > | inline |
~GgUniformBuffer() | gg::GgUniformBuffer< T > | inlinevirtual |