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ゲームグラフィックス特論
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継承メンバを含む gg::GgUniformBuffer< T > の全メンバ一覧です。
| bind() const | gg::GgUniformBuffer< T > | inline |
| copy(GLuint src_buffer, GLint src_first=0, GLint dst_first=0, GLsizei count=0) const | gg::GgUniformBuffer< T > | inline |
| fill(const GLvoid *data, GLint offset=0, GLsizei size=sizeof(T), GLint first=0, GLsizei count=0) const | gg::GgUniformBuffer< T > | inline |
| getBuffer() const | gg::GgUniformBuffer< T > | inline |
| getCount() const | gg::GgUniformBuffer< T > | inline |
| getStride() const | gg::GgUniformBuffer< T > | inline |
| getTarget() const | gg::GgUniformBuffer< T > | inline |
| GgUniformBuffer() | gg::GgUniformBuffer< T > | inline |
| GgUniformBuffer(const T *data, GLsizei count, GLenum usage=GL_STATIC_DRAW) | gg::GgUniformBuffer< T > | inline |
| GgUniformBuffer(const T &data, GLsizei count, GLenum usage=GL_STATIC_DRAW) | gg::GgUniformBuffer< T > | inline |
| load(const T *data, GLsizei count, GLenum usage=GL_STATIC_DRAW) | gg::GgUniformBuffer< T > | inline |
| load(const T &data, GLsizei count, GLenum usage=GL_STATIC_DRAW) | gg::GgUniformBuffer< T > | inline |
| map() const | gg::GgUniformBuffer< T > | inline |
| map(GLint first, GLsizei count) const | gg::GgUniformBuffer< T > | inline |
| read(GLvoid *data, GLint offset=0, GLsizei size=sizeof(T), GLint first=0, GLsizei count=0) const | gg::GgUniformBuffer< T > | inline |
| send(const GLvoid *data, GLint offset=0, GLsizei size=sizeof(T), GLint first=0, GLsizei count=0) const | gg::GgUniformBuffer< T > | inline |
| unbind() const | gg::GgUniformBuffer< T > | inline |
| unmap() const | gg::GgUniformBuffer< T > | inline |
| ~GgUniformBuffer() | gg::GgUniformBuffer< T > | inlinevirtual |