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ゲームグラフィックス特論
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継承メンバを含む gg::GgSimpleShader の全メンバ一覧です。
| get() const | gg::GgPointShader | inline |
| GgPointShader() | gg::GgPointShader | inline |
| GgPointShader(const char *vert, const char *frag=0, const char *geom=0, GLint nvarying=0, const char **varyings=0) | gg::GgPointShader | inline |
| GgSimpleShader() | gg::GgSimpleShader | inline |
| GgSimpleShader(const char *vert, const char *frag=0, const char *geom=0, GLint nvarying=0, const char **varyings=0) | gg::GgSimpleShader | inline |
| GgSimpleShader(const GgSimpleShader &o) | gg::GgSimpleShader | inline |
| load(const char *vert, const char *frag=0, const char *geom=0, GLint nvarying=0, const char **varyings=0) | gg::GgSimpleShader | |
| loadMatrix(const GLfloat *mp, const GLfloat *mv, const GLfloat *mn) const | gg::GgSimpleShader | inlinevirtual |
| loadMatrix(const GgMatrix &mp, const GgMatrix &mv, const GgMatrix &mn) const | gg::GgSimpleShader | inlinevirtual |
| loadMatrix(const GLfloat *mp, const GLfloat *mv) const | gg::GgSimpleShader | inlinevirtual |
| loadMatrix(const GgMatrix &mp, const GgMatrix &mv) const | gg::GgSimpleShader | inlinevirtual |
| loadModelviewMatrix(const GLfloat *mv, const GLfloat *mn) const | gg::GgSimpleShader | inlinevirtual |
| loadModelviewMatrix(const GgMatrix &mv, const GgMatrix &mn) const | gg::GgSimpleShader | inlinevirtual |
| loadModelviewMatrix(const GLfloat *mv) const | gg::GgSimpleShader | inlinevirtual |
| loadModelviewMatrix(const GgMatrix &mv) const | gg::GgSimpleShader | inlinevirtual |
| loadProjectionMatrix(const GLfloat *mp) const | gg::GgPointShader | inlinevirtual |
| loadProjectionMatrix(const GgMatrix &mp) const | gg::GgPointShader | inlinevirtual |
| operator=(const GgSimpleShader &o) | gg::GgSimpleShader | inline |
| unuse() const | gg::GgPointShader | inline |
| use() const | gg::GgSimpleShader | inlinevirtual |
| use(const GLfloat *mp, const GLfloat *mv, const GLfloat *mn) const | gg::GgSimpleShader | inline |
| use(const GgMatrix &mp, const GgMatrix &mv, const GgMatrix &mn) const | gg::GgSimpleShader | inline |
| use(const GLfloat *mp, const GLfloat *mv) const | gg::GgSimpleShader | inline |
| use(const GgMatrix &mp, const GgMatrix &mv) const | gg::GgSimpleShader | inline |
| use(const LightBuffer *light, GLint i=0) const | gg::GgSimpleShader | inline |
| use(const LightBuffer &light, GLint i=0) const | gg::GgSimpleShader | inline |
| use(const GLfloat *mp, const GLfloat *mv, const GLfloat *mn, const LightBuffer *light, GLint i=0) const | gg::GgSimpleShader | inline |
| use(const GgMatrix &mp, const GgMatrix &mv, const GgMatrix &mn, const LightBuffer &light, GLint i=0) const | gg::GgSimpleShader | inline |
| use(const GLfloat *mp, const GLfloat *mv, const LightBuffer *light, GLint i=0) const | gg::GgSimpleShader | inline |
| use(const GgMatrix &mp, const GgMatrix &mv, const LightBuffer &light, GLint i=0) const | gg::GgSimpleShader | inline |
| use(const GLfloat *mp, const LightBuffer *light, GLint i=0) const | gg::GgSimpleShader | inline |
| use(const GgMatrix &mp, const LightBuffer &light, GLint i=0) const | gg::GgSimpleShader | inline |
| gg::GgPointShader::use(const GLfloat *mp) const | gg::GgPointShader | inline |
| gg::GgPointShader::use(const GgMatrix &mp) const | gg::GgPointShader | inline |
| ~GgPointShader() | gg::GgPointShader | inlinevirtual |
| ~GgSimpleShader() | gg::GgSimpleShader | inlinevirtual |