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gg::GgSimpleShader メンバ一覧

継承メンバを含む gg::GgSimpleShader の全メンバ一覧です。

get() constgg::GgPointShaderinline
GgPointShader()gg::GgPointShaderinline
GgPointShader(const std::string &vert, const std::string &frag="", const std::string &geom="", GLint nvarying=0, const char *const *varyings=nullptr)gg::GgPointShaderinline
GgPointShader(const std::array< std::string, 3 > &files, int nvarying=0, const char *const *varyings=nullptr)gg::GgPointShaderinline
GgSimpleShader()gg::GgSimpleShaderinline
GgSimpleShader(const std::string &vert, const std::string &frag="", const std::string &geom="", GLint nvarying=0, const char *const *varyings=nullptr)gg::GgSimpleShaderinline
GgSimpleShader(const std::array< std::string, 3 > &files, GLint nvarying=0, const char *const *varyings=nullptr)gg::GgSimpleShaderinline
GgSimpleShader(const GgSimpleShader &o)gg::GgSimpleShaderinline
load(const std::string &vert, const std::string &frag="", const std::string &geom="", GLint nvarying=0, const char *const *varyings=nullptr)gg::GgSimpleShader
load(const std::array< std::string, 3 > &files, GLint nvarying=0, const char *const *varyings=nullptr)gg::GgSimpleShaderinline
loadMatrix(const GLfloat *mp, const GLfloat *mv, const GLfloat *mn) constgg::GgSimpleShaderinlinevirtual
loadMatrix(const GgMatrix &mp, const GgMatrix &mv, const GgMatrix &mn) constgg::GgSimpleShaderinlinevirtual
loadMatrix(const GLfloat *mp, const GLfloat *mv) constgg::GgSimpleShaderinlinevirtual
loadMatrix(const GgMatrix &mp, const GgMatrix &mv) constgg::GgSimpleShaderinlinevirtual
loadModelviewMatrix(const GLfloat *mv, const GLfloat *mn) constgg::GgSimpleShaderinlinevirtual
loadModelviewMatrix(const GgMatrix &mv, const GgMatrix &mn) constgg::GgSimpleShaderinlinevirtual
loadModelviewMatrix(const GLfloat *mv) constgg::GgSimpleShaderinlinevirtual
loadModelviewMatrix(const GgMatrix &mv) constgg::GgSimpleShaderinlinevirtual
loadProjectionMatrix(const GLfloat *mp) constgg::GgPointShaderinlinevirtual
loadProjectionMatrix(const GgMatrix &mp) constgg::GgPointShaderinlinevirtual
operator=(const GgSimpleShader &o)gg::GgSimpleShaderinline
unuse() constgg::GgPointShaderinline
use() constgg::GgSimpleShaderinlinevirtual
use(const GLfloat *mp, const GLfloat *mv, const GLfloat *mn) constgg::GgSimpleShaderinline
use(const GgMatrix &mp, const GgMatrix &mv, const GgMatrix &mn) constgg::GgSimpleShaderinline
use(const GLfloat *mp, const GLfloat *mv) constgg::GgSimpleShaderinline
use(const GgMatrix &mp, const GgMatrix &mv) constgg::GgSimpleShaderinline
use(const LightBuffer *light, GLint i=0) constgg::GgSimpleShaderinline
use(const LightBuffer &light, GLint i=0) constgg::GgSimpleShaderinline
use(const GLfloat *mp, const GLfloat *mv, const GLfloat *mn, const LightBuffer *light, GLint i=0) constgg::GgSimpleShaderinline
use(const GgMatrix &mp, const GgMatrix &mv, const GgMatrix &mn, const LightBuffer &light, GLint i=0) constgg::GgSimpleShaderinline
use(const GLfloat *mp, const GLfloat *mv, const LightBuffer *light, GLint i=0) constgg::GgSimpleShaderinline
use(const GgMatrix &mp, const GgMatrix &mv, const LightBuffer &light, GLint i=0) constgg::GgSimpleShaderinline
use(const GLfloat *mp, const LightBuffer *light, GLint i=0) constgg::GgSimpleShaderinline
use(const GgMatrix &mp, const LightBuffer &light, GLint i=0) constgg::GgSimpleShaderinline
gg::GgPointShader::use(const GLfloat *mp) constgg::GgPointShaderinline
gg::GgPointShader::use(const GgMatrix &mp) constgg::GgPointShaderinline
~GgPointShader()gg::GgPointShaderinlinevirtual
~GgSimpleShader()gg::GgSimpleShaderinlinevirtual