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ゲームグラフィックス特論
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継承メンバを含む gg::GgPointShader の全メンバ一覧です。
| get() const | gg::GgPointShader | inline |
| GgPointShader() | gg::GgPointShader | inline |
| GgPointShader(const std::string &vert, const std::string &frag="", const std::string &geom="", GLint nvarying=0, const char *const *varyings=nullptr) | gg::GgPointShader | inline |
| GgPointShader(const std::array< std::string, 3 > &files, int nvarying=0, const char *const *varyings=nullptr) | gg::GgPointShader | inline |
| load(const std::string &vert, const std::string &frag="", const std::string &geom="", GLint nvarying=0, const char *const *varyings=nullptr) | gg::GgPointShader | inline |
| load(const std::array< std::string, 3 > &files, GLint nvarying=0, const char *const *varyings=nullptr) | gg::GgPointShader | inline |
| loadMatrix(const GLfloat *mp, const GLfloat *mv) const | gg::GgPointShader | inlinevirtual |
| loadMatrix(const GgMatrix &mp, const GgMatrix &mv) const | gg::GgPointShader | inlinevirtual |
| loadModelviewMatrix(const GLfloat *mv) const | gg::GgPointShader | inlinevirtual |
| loadModelviewMatrix(const GgMatrix &mv) const | gg::GgPointShader | inlinevirtual |
| loadProjectionMatrix(const GLfloat *mp) const | gg::GgPointShader | inlinevirtual |
| loadProjectionMatrix(const GgMatrix &mp) const | gg::GgPointShader | inlinevirtual |
| unuse() const | gg::GgPointShader | inline |
| use() const | gg::GgPointShader | inlinevirtual |
| use(const GLfloat *mp) const | gg::GgPointShader | inline |
| use(const GgMatrix &mp) const | gg::GgPointShader | inline |
| use(const GLfloat *mp, const GLfloat *mv) const | gg::GgPointShader | inline |
| use(const GgMatrix &mp, const GgMatrix &mv) const | gg::GgPointShader | inline |
| ~GgPointShader() | gg::GgPointShader | inlinevirtual |