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ゲームグラフィックス特論
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継承メンバを含む gg::GgPointShader の全メンバ一覧です。
| get() const | gg::GgPointShader | inline |
| GgPointShader() | gg::GgPointShader | inline |
| GgPointShader(const char *vert, const char *frag=0, const char *geom=0, GLint nvarying=0, const char **varyings=0) | gg::GgPointShader | inline |
| load(const char *vert, const char *frag=0, const char *geom=0, GLint nvarying=0, const char **varyings=0) | gg::GgPointShader | inline |
| loadMatrix(const GLfloat *mp, const GLfloat *mv) const | gg::GgPointShader | inlinevirtual |
| loadMatrix(const GgMatrix &mp, const GgMatrix &mv) const | gg::GgPointShader | inlinevirtual |
| loadModelviewMatrix(const GLfloat *mv) const | gg::GgPointShader | inlinevirtual |
| loadModelviewMatrix(const GgMatrix &mv) const | gg::GgPointShader | inlinevirtual |
| loadProjectionMatrix(const GLfloat *mp) const | gg::GgPointShader | inlinevirtual |
| loadProjectionMatrix(const GgMatrix &mp) const | gg::GgPointShader | inlinevirtual |
| unuse() const | gg::GgPointShader | inline |
| use() const | gg::GgPointShader | inlinevirtual |
| use(const GLfloat *mp) const | gg::GgPointShader | inline |
| use(const GgMatrix &mp) const | gg::GgPointShader | inline |
| use(const GLfloat *mp, const GLfloat *mv) const | gg::GgPointShader | inline |
| use(const GgMatrix &mp, const GgMatrix &mv) const | gg::GgPointShader | inline |
| ~GgPointShader() | gg::GgPointShader | inlinevirtual |