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ゲームグラフィックス特論
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継承メンバを含む gg::GgColorTexture の全メンバ一覧です。
| bind() const | gg::GgColorTexture | inline |
| get() const | gg::GgColorTexture | inline |
| getHeight() const | gg::GgColorTexture | inline |
| getSize(GLsizei *size) const | gg::GgColorTexture | inline |
| getSize() const | gg::GgColorTexture | inline |
| getTexture() const | gg::GgColorTexture | inline |
| getWidth() const | gg::GgColorTexture | inline |
| GgColorTexture() | gg::GgColorTexture | inline |
| GgColorTexture(const GLvoid *image, GLsizei width, GLsizei height, GLenum format=GL_RGB, GLenum type=GL_UNSIGNED_BYTE, GLenum internal=GL_RGB, GLenum wrap=GL_CLAMP_TO_EDGE, bool swizzle=true) | gg::GgColorTexture | inline |
| GgColorTexture(const std::string &name, GLenum internal=0, GLenum wrap=GL_CLAMP_TO_EDGE) | gg::GgColorTexture | inline |
| load(const GLvoid *image, GLsizei width, GLsizei height, GLenum format=GL_RGB, GLenum type=GL_UNSIGNED_BYTE, GLenum internal=GL_RGB, GLenum wrap=GL_CLAMP_TO_EDGE, bool swizzle=true) | gg::GgColorTexture | inline |
| load(const std::string &name, GLenum internal=0, GLenum wrap=GL_CLAMP_TO_EDGE) | gg::GgColorTexture | |
| operator bool() const noexcept | gg::GgColorTexture | inlineexplicit |
| operator!() const noexcept | gg::GgColorTexture | inline |
| unbind() const | gg::GgColorTexture | inline |
| ~GgColorTexture() | gg::GgColorTexture | inlinevirtual |