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ゲームグラフィックス特論
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継承メンバを含む gg::GgVector の全メンバ一覧です。
| distance3(const GgVector &v) const | gg::GgVector | inline |
| distance4(const GgVector &v) const | gg::GgVector | inline |
| dot3(const GgVector &v) const | gg::GgVector | inline |
| dot4(const GgVector &v) const | gg::GgVector | inline |
| GgVector()=default | gg::GgVector | |
| GgVector(GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) | gg::GgVector | inline |
| GgVector(const GLfloat *a) | gg::GgVector | inline |
| GgVector(GLfloat c) | gg::GgVector | inline |
| GgVector(const GgVector &v)=default | gg::GgVector | |
| GgVector(GgVector &&v)=default | gg::GgVector | |
| length3() const | gg::GgVector | inline |
| length4() const | gg::GgVector | inline |
| normalize3() const | gg::GgVector | inline |
| normalize4() const | gg::GgVector | inline |
| operator*(const GgVector &v) const noexcept | gg::GgVector | inline |
| operator*(GLfloat c) const noexcept | gg::GgVector | inline |
| operator*=(const GgVector &v) noexcept | gg::GgVector | inline |
| operator*=(GLfloat c) noexcept | gg::GgVector | inline |
| operator+(const GgVector &v) const noexcept | gg::GgVector | inline |
| operator+(GLfloat c) const noexcept | gg::GgVector | inline |
| operator+=(const GgVector &v) noexcept | gg::GgVector | inline |
| operator+=(GLfloat c) noexcept | gg::GgVector | inline |
| operator-(const GgVector &v) const noexcept | gg::GgVector | inline |
| operator-(GLfloat c) const noexcept | gg::GgVector | inline |
| operator-=(const GgVector &v) noexcept | gg::GgVector | inline |
| operator-=(GLfloat c) noexcept | gg::GgVector | inline |
| operator/(const GgVector &v) const noexcept | gg::GgVector | inline |
| operator/(GLfloat c) const noexcept | gg::GgVector | inline |
| operator/=(const GgVector &v) noexcept | gg::GgVector | inline |
| operator/=(GLfloat c) noexcept | gg::GgVector | inline |
| operator=(const GgVector &v)=default | gg::GgVector | |
| operator=(GgVector &&v)=default | gg::GgVector | |
| ~GgVector()=default | gg::GgVector |