ゲームグラフィックス特論
Window メンバ一覧

継承メンバを含む Window の全メンバ一覧です。

eyeCountWindow
get() constWindowinline
getAltArrowX() constWindowinline
getAltArrowY() constWindowinline
getAltlArrow(GLfloat *alt_arrow) constWindowinline
getArrow(int direction=0, int mods=0) constWindowinline
getArrow(GLfloat *arrow, int mods=0) constWindowinline
getArrowX(int mods=0) constWindowinline
getArrowY(int mods=0) constWindowinline
getAspect() constWindowinline
getControlArrow(GLfloat *control_arrow) constWindowinline
getControlArrowX() constWindowinline
getControlArrowY() constWindowinline
getHeight() constWindowinline
getKey(int key)Windowinline
getLocation(int button=GLFW_MOUSE_BUTTON_1) constWindowinline
getMouse() constWindowinline
getMouse(GLfloat *position) constWindowinline
getMouse(int direction) constWindowinline
getMouseX() constWindowinline
getMouseY() constWindowinline
getShiftArrow(GLfloat *shift_arrow) constWindowinline
getShiftArrowX() constWindowinline
getShiftArrowY() constWindowinline
getSize() constWindowinline
getSize(GLsizei *size) constWindowinline
getTrackball(int button=GLFW_MOUSE_BUTTON_1) constWindowinline
getTrackballData(int button=GLFW_MOUSE_BUTTON_1) constWindowinline
getTranslation(int button=GLFW_MOUSE_BUTTON_1) constWindowinline
getUserPointer() constWindowinline
getWheel() constWindowinline
getWheel(GLfloat *rotation) constWindowinline
getWheel(int direction) constWindowinline
getWheelX() constWindowinline
getWheelY() constWindowinline
getWidth() constWindowinline
init(int major=0, int minor=1)Windowinlinestatic
operator bool()Windowinline
operator=(const Window &w)=deleteWindow
reset()Windowinline
reset_trackball()Windowinline
reset_translation()Windowinline
restoreViewport()Windowinline
selectInterface(int no)Windowinline
setClose(int flag=GLFW_TRUE) constWindowinline
setKeyboardFunc(void(*func)(const Window *window, int key, int scancode, int action, int mods))Windowinline
setMouseFunc(void(*func)(const Window *window, int button, int action, int mods))Windowinline
setResizeFunc(void(*func)(const Window *window, int width, int height))Windowinline
setResizeFunc(void(*func)(const Window *window, double x, double y))Windowinline
setUserPointer(void *pointer)Windowinline
setVelocity(GLfloat vx, GLfloat vy)Windowinline
shouldClose() constWindowinline
swapBuffers()Windowinline
Window(const char *title="GLFW Window", int width=640, int height=480, int fullscreen=0, GLFWwindow *share=nullptr)Windowinline
Window(const Window &w)=deleteWindow
~Window()Windowinlinevirtual