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ゲームグラフィックス特論
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継承メンバを含む Window の全メンバ一覧です。
| eyeCount | Window | |
| get() const | Window | inline |
| getAltArrowX() const | Window | inline |
| getAltArrowY() const | Window | inline |
| getAltlArrow(GLfloat *alt_arrow) const | Window | inline |
| getArrow(int direction=0, int mods=0) const | Window | inline |
| getArrow(GLfloat *arrow, int mods=0) const | Window | inline |
| getArrowX(int mods=0) const | Window | inline |
| getArrowY(int mods=0) const | Window | inline |
| getAspect() const | Window | inline |
| getControlArrow(GLfloat *control_arrow) const | Window | inline |
| getControlArrowX() const | Window | inline |
| getControlArrowY() const | Window | inline |
| getHeight() const | Window | inline |
| getKey(int key) | Window | inline |
| getLocation(int button=GLFW_MOUSE_BUTTON_1) const | Window | inline |
| getMouse() const | Window | inline |
| getMouse(GLfloat *position) const | Window | inline |
| getMouse(int direction) const | Window | inline |
| getMouseX() const | Window | inline |
| getMouseY() const | Window | inline |
| getShiftArrow(GLfloat *shift_arrow) const | Window | inline |
| getShiftArrowX() const | Window | inline |
| getShiftArrowY() const | Window | inline |
| getSize() const | Window | inline |
| getSize(GLsizei *size) const | Window | inline |
| getTrackball(int button=GLFW_MOUSE_BUTTON_1) const | Window | inline |
| getTrackballData(int button=GLFW_MOUSE_BUTTON_1) const | Window | inline |
| getTranslation(int button=GLFW_MOUSE_BUTTON_1) const | Window | inline |
| getUserPointer() const | Window | inline |
| getWheel() const | Window | inline |
| getWheel(GLfloat *rotation) const | Window | inline |
| getWheel(int direction) const | Window | inline |
| getWheelX() const | Window | inline |
| getWheelY() const | Window | inline |
| getWidth() const | Window | inline |
| init(int major=0, int minor=1) | Window | inlinestatic |
| operator bool() | Window | inline |
| operator=(const Window &w)=delete | Window | |
| reset() | Window | inline |
| reset_trackball() | Window | inline |
| reset_translation() | Window | inline |
| restoreViewport() | Window | inline |
| selectInterface(int no) | Window | inline |
| setClose(int flag=GLFW_TRUE) const | Window | inline |
| setKeyboardFunc(void(*func)(const Window *window, int key, int scancode, int action, int mods)) | Window | inline |
| setMouseFunc(void(*func)(const Window *window, int button, int action, int mods)) | Window | inline |
| setResizeFunc(void(*func)(const Window *window, int width, int height)) | Window | inline |
| setResizeFunc(void(*func)(const Window *window, double x, double y)) | Window | inline |
| setUserPointer(void *pointer) | Window | inline |
| setVelocity(GLfloat vx, GLfloat vy) | Window | inline |
| shouldClose() const | Window | inline |
| swapBuffers() | Window | inline |
| Window(const char *title="GLFW Window", int width=640, int height=480, int fullscreen=0, GLFWwindow *share=nullptr) | Window | inline |
| Window(const Window &w)=delete | Window | |
| ~Window() | Window | inlinevirtual |