|
ゲームグラフィックス特論
|
継承メンバを含む GgApp::Window の全メンバ一覧です。
| get() const | GgApp::Window | inline |
| getAltArrow(GLfloat *alt_arrow) const | GgApp::Window | inline |
| getAltArrowX() const | GgApp::Window | inline |
| getAltArrowY() const | GgApp::Window | inline |
| getArrow(int direction=0, int mods=0) const | GgApp::Window | inline |
| getArrow(GLfloat *arrow, int mods=0) const | GgApp::Window | inline |
| getArrowX(int mods=0) const | GgApp::Window | inline |
| getArrowY(int mods=0) const | GgApp::Window | inline |
| getAspect() const | GgApp::Window | inline |
| getControlArrow(GLfloat *control_arrow) const | GgApp::Window | inline |
| getControlArrowX() const | GgApp::Window | inline |
| getControlArrowY() const | GgApp::Window | inline |
| getFboHeight() const | GgApp::Window | inline |
| getFboSize() const | GgApp::Window | inline |
| getFboSize(GLsizei *fboSize) const | GgApp::Window | inline |
| getFboWidth() const | GgApp::Window | inline |
| getHeight() const | GgApp::Window | inline |
| getKey(int key) const | GgApp::Window | inline |
| getLastKey() | GgApp::Window | inline |
| getMouse() const | GgApp::Window | inline |
| getMouse(GLfloat *position) const | GgApp::Window | inline |
| getMouse(int direction) const | GgApp::Window | inline |
| getMouseX() const | GgApp::Window | inline |
| getMouseY() const | GgApp::Window | inline |
| getRotation(int button=GLFW_MOUSE_BUTTON_1) const | GgApp::Window | inline |
| getRotationMatrix(int button=GLFW_MOUSE_BUTTON_1) const | GgApp::Window | inline |
| getScrollMatrix(int button=GLFW_MOUSE_BUTTON_1) const | GgApp::Window | inline |
| getShiftArrow(GLfloat *shift_arrow) const | GgApp::Window | inline |
| getShiftArrowX() const | GgApp::Window | inline |
| getShiftArrowY() const | GgApp::Window | inline |
| getSize() const | GgApp::Window | inline |
| getSize(GLsizei *size) const | GgApp::Window | inline |
| getTranslation(int button=GLFW_MOUSE_BUTTON_1) const | GgApp::Window | inline |
| getTranslationMatrix(int button=GLFW_MOUSE_BUTTON_1) const | GgApp::Window | inline |
| getUserPointer() const | GgApp::Window | inline |
| getWheel() const | GgApp::Window | inline |
| getWheel(GLfloat *rotation) const | GgApp::Window | inline |
| getWheel(int direction) const | GgApp::Window | inline |
| getWheelX() const | GgApp::Window | inline |
| getWheelY() const | GgApp::Window | inline |
| getWidth() const | GgApp::Window | inline |
| operator bool() | GgApp::Window | explicit |
| operator=(const Window &w)=delete | GgApp::Window | |
| operator=(Window &&w) noexcept | GgApp::Window | |
| reset() | GgApp::Window | inline |
| resetRotation() | GgApp::Window | inline |
| resetTranslation() | GgApp::Window | inline |
| restoreViewport() const | GgApp::Window | inline |
| selectInterface(int no) | GgApp::Window | inline |
| setClose(int flag=GLFW_TRUE) const | GgApp::Window | inline |
| setKeyboardFunc(void(*func)(const Window *window, int key, int scancode, int action, int mods)) | GgApp::Window | inline |
| setMouseFunc(void(*func)(const Window *window, int button, int action, int mods)) | GgApp::Window | inline |
| setResizeFunc(void(*func)(const Window *window, int width, int height)) | GgApp::Window | inline |
| setUserPointer(void *pointer) | GgApp::Window | inline |
| setVelocity(GLfloat vx, GLfloat vy, GLfloat vz=0.1f) | GgApp::Window | inline |
| setWheelFunc(void(*func)(const Window *window, double x, double y)) | GgApp::Window | inline |
| shouldClose() const | GgApp::Window | inline |
| swapBuffers() const | GgApp::Window | |
| updateViewport() | GgApp::Window | |
| Window(const std::string &title="GLFW Window", int width=640, int height=480, int fullscreen=0, GLFWwindow *share=nullptr) | GgApp::Window | |
| Window(const Window &w)=delete | GgApp::Window | |
| Window(Window &&w) noexcept | GgApp::Window | |
| ~Window() | GgApp::Window | inlinevirtual |